메소드 |
설명 |
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createTGAImage ( IntPtr pixels, uint width, uint height, uint bpp, IntPtr &outData, uint &outSize ) : bool |
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dumpMessages ( ) : bool |
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freeMem ( IntPtr ptr ) : void |
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getResourcePath ( Horde3D type ) : IntPtr |
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initOpenGL ( int hDC ) : bool |
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loadResourcesFromDisk ( string contentDir ) : bool |
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pickNode ( int node, float nwx, float nwy ) : int |
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pickRay ( int cameraNode, float nwx, float nwy, float &ox, float &oy, float &oz, float &dx, float &dy, float &dz ) : void |
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releaseOpenGL ( ) : void |
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setResourcePath ( Horde3D type, string path ) : void |
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showFrameStats ( int fontMaterialRes, int panelMaterialRes, int mode ) : void |
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showText ( string text, float x, float y, float size, float colR, float colG, float colB, int fontMatRes, int layer ) : void |
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swapBuffers ( ) : void |
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