C# 클래스 HoloToolkit.Unity.KeywordManager

KeywordManager allows you to specify keywords and methods in the Unity Inspector, instead of registering them explicitly in code. This also includes a setting to either automatically start the keyword recognizer or allow your code to start it. IMPORTANT: Please make sure to add the microphone capability in your app, in Unity under Edit -> Project Settings -> Player -> Settings for Windows Store -> Publishing Settings -> Capabilities or in your Visual Studio Package.appxmanifest capabilities.
상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: Microsoft/HoloToolkit-Unity 1 사용 예제들

공개 메소드들

메소드 설명
OnDestroy ( ) : void
Start ( ) : void
StartKeywordRecognizer ( ) : void

Make sure the keyword recognizer is off, then start it. Otherwise, leave it alone because it's already in the desired state.

StopKeywordRecognizer ( ) : void

Make sure the keyword recognizer is on, then stop it. Otherwise, leave it alone because it's already in the desired state.

Update ( ) : void

비공개 메소드들

메소드 설명
KeywordRecognizer_OnPhraseRecognized ( PhraseRecognizedEventArgs args ) : void
ProcessKeyBindings ( ) : void

메소드 상세

OnDestroy() 공개 메소드

public OnDestroy ( ) : void
리턴 void

Start() 공개 메소드

public Start ( ) : void
리턴 void

StartKeywordRecognizer() 공개 메소드

Make sure the keyword recognizer is off, then start it. Otherwise, leave it alone because it's already in the desired state.
public StartKeywordRecognizer ( ) : void
리턴 void

StopKeywordRecognizer() 공개 메소드

Make sure the keyword recognizer is on, then stop it. Otherwise, leave it alone because it's already in the desired state.
public StopKeywordRecognizer ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void