메소드 |
설명 |
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AddListener ( byte messageType, NetworkConnectionListener newListener ) : void |
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AddListenerAsync ( byte messageType, NetworkConnectionListener newListener ) : void |
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Broadcast ( NetworkOutMessage msg ) : void |
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Broadcast ( NetworkOutMessage msg, MessagePriority priority ) : void |
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Broadcast ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability ) : void |
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Broadcast ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel ) : void |
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Broadcast ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel, bool releaseMessage ) : void |
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CreateMessage ( byte messageType ) : NetworkOutMessage |
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Disconnect ( ) : void |
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Dispose ( ) : void |
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GetConnectionGUID ( ) : ulong |
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GetRemoteAddress ( ) : XString |
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IsConnected ( ) : bool |
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RemoveListener ( byte messageType, NetworkConnectionListener oldListener ) : void |
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RemoveListenerAsync ( byte messageType, NetworkConnectionListener oldListener ) : void |
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ReturnMessage ( NetworkOutMessage msg ) : void |
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Send ( NetworkOutMessage msg ) : void |
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Send ( NetworkOutMessage msg, MessagePriority priority ) : void |
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Send ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability ) : void |
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Send ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel ) : void |
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Send ( NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel, bool releaseMessage ) : void |
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SendTo ( User user, ClientRole deviceRole, NetworkOutMessage msg ) : void |
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SendTo ( User user, ClientRole deviceRole, NetworkOutMessage msg, MessagePriority priority ) : void |
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SendTo ( User user, ClientRole deviceRole, NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability ) : void |
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SendTo ( User user, ClientRole deviceRole, NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel ) : void |
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SendTo ( User user, ClientRole deviceRole, NetworkOutMessage msg, MessagePriority priority, MessageReliability reliability, MessageChannel channel, bool releaseMessage ) : void |
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