C# 클래스 HoloToolkit.Examples.SharingWithUNET.PlayerController

상속: NetworkBehaviour, IInputClickHandler
파일 보기 프로젝트 열기: Microsoft/HoloToolkit-Unity

공개 프로퍼티들

프로퍼티 타입 설명
bullet UnityEngine.GameObject

공개 메소드들

메소드 설명
OnSelect ( ) : void

Called by the gesture manager when an airtap is seen.

OnStartLocalPlayer ( ) : void

Called when the local player starts. In general the side effect should not be noticed as the players' avatar is always rendered on top of their head.

비공개 메소드들

메소드 설명
CmdFire ( ) : void
CmdTransform ( Vector3 postion, Quaternion rotation ) : void
Start ( ) : void
Update ( ) : void

메소드 상세

OnSelect() 공개 메소드

Called by the gesture manager when an airtap is seen.
public OnSelect ( ) : void
리턴 void

OnStartLocalPlayer() 공개 메소드

Called when the local player starts. In general the side effect should not be noticed as the players' avatar is always rendered on top of their head.
public OnStartLocalPlayer ( ) : void
리턴 void

프로퍼티 상세

bullet 공개적으로 프로퍼티

The game object that represents the 'bullet' for this player. Must exist in the spawnable prefabs on the NetworkManager.
public GameObject,UnityEngine bullet
리턴 UnityEngine.GameObject