메소드 | 설명 | |
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ChatSentMessage ( object sender, |
This event happens when a chat message has been sent and shown on screen This should be used to relay the AI messages to the server / player NOTE IRC is not controlable, which means we can't do !Players
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PlayerConnected ( object sender, |
Player connected successfully to the server event
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PlayerKicked ( object sender, |
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PlayerPromoted ( object sender, |
Player getting promoted event Used to say well done to ranking up players
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ServerStarted ( object sender, |
This will be our initilization. This has to happen once the server has fully been started so no errors occur
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메소드 | 설명 | |
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AnnouncePlayerPromotion ( |
Used in the PlayerPromoted event, so a null check can be implemented after the timer
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public static ChatSentMessage ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static PlayerConnected ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static PlayerKicked ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static PlayerPromoted ( object sender, |
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sender | object | |
e | ||
리턴 | void |
public static ServerStarted ( object sender, |
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sender | object | |
e | ||
리턴 | void |