프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Durability | int | ||
WeaponOwner | BasePlayer |
메소드 | 설명 | |
---|---|---|
Attack ( IDamageableEntity target ) : void | ||
Die ( ) : void |
This kills the weapon
|
|
GetCurrentAttackPower ( ) : int | ||
TakeBuff ( int attackBuff, int healthBuff ) : void | ||
TakeDamage ( int damage ) : void | ||
TakeHealing ( int healAmount ) : void | ||
TakeTemporaryBuff ( int attackBuff ) : void |
메소드 | 설명 | |
---|---|---|
BaseWeapon ( ) : System |
public TakeBuff ( int attackBuff, int healthBuff ) : void | ||
attackBuff | int | |
healthBuff | int | |
리턴 | void |
public TakeTemporaryBuff ( int attackBuff ) : void | ||
attackBuff | int | |
리턴 | void |