메소드 | 설명 | |
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CreateIndexBuffers ( Device &device, |
The create index buffers.
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CreateVertexBuffers ( Device &device, |
The create vertex buffers.
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Draw ( Device &device, |
The draw.
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DrawCluster ( int rawindex, Color outlinecolor, Device &device, |
The draw cluster.
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FindDisplayedPieces ( ) : void |
The find displayed pieces.
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LoadDirectXTexturesAndBuffers ( Device &device, |
The load direct x textures and buffers.
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LoadLightmapTextures ( Device &device, |
The load lightmap textures.
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LoadShaderTextures ( Device &device, |
The load shader textures.
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ResetTextureStates ( Device &device ) : void |
The reset texture states.
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public static CreateIndexBuffers ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
리턴 | void |
public static CreateVertexBuffers ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
리턴 | void |
public static Draw ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
Textured | bool | The textured. |
cam | The cam. | |
shaderx | The shaderx. | |
리턴 | void |
public static DrawCluster ( int rawindex, Color outlinecolor, Device &device, |
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rawindex | int | The rawindex. |
outlinecolor | Color | The outlinecolor. |
device | Device | The device. |
bsp | The bsp. | |
Textured | bool | The textured. |
WireFrame | bool | The wire frame. |
cam | The cam. | |
리턴 | void |
public static LoadDirectXTexturesAndBuffers ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
리턴 | void |
public static LoadLightmapTextures ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
리턴 | void |
public static LoadShaderTextures ( Device &device, |
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device | Device | The device. |
bsp | The bsp. | |
리턴 | void |
public static ResetTextureStates ( Device &device ) : void | ||
device | Device | The device. |
리턴 | void |