C# 클래스 HaloMap.RawData.BSPModel.BSPDisplayedInfo

The bsp displayed info.
상속: ParsedModel.DisplayedInfo
파일 보기 프로젝트 열기: troymac1ure/Entity

공개 메소드들

메소드 설명
CreateIndexBuffers ( Device &device, BSPModel &bsp ) : void

The create index buffers.

CreateVertexBuffers ( Device &device, BSPModel &bsp ) : void

The create vertex buffers.

Draw ( Device &device, BSPModel &bsp, bool Textured, Camera2 &cam, DXShader shaderx ) : void

The draw.

DrawCluster ( int rawindex, Color outlinecolor, Device &device, BSPModel &bsp, bool Textured, bool WireFrame, Camera2 &cam ) : void

The draw cluster.

FindDisplayedPieces ( ) : void

The find displayed pieces.

LoadDirectXTexturesAndBuffers ( Device &device, BSPModel &bsp ) : void

The load direct x textures and buffers.

LoadLightmapTextures ( Device &device, BSPModel &bsp ) : void

The load lightmap textures.

LoadShaderTextures ( Device &device, BSPModel &bsp ) : void

The load shader textures.

ResetTextureStates ( Device &device ) : void

The reset texture states.

메소드 상세

CreateIndexBuffers() 공개 정적인 메소드

The create index buffers.
public static CreateIndexBuffers ( Device &device, BSPModel &bsp ) : void
device Device The device.
bsp BSPModel The bsp.
리턴 void

CreateVertexBuffers() 공개 정적인 메소드

The create vertex buffers.
public static CreateVertexBuffers ( Device &device, BSPModel &bsp ) : void
device Device The device.
bsp BSPModel The bsp.
리턴 void

Draw() 공개 정적인 메소드

The draw.
public static Draw ( Device &device, BSPModel &bsp, bool Textured, Camera2 &cam, DXShader shaderx ) : void
device Device The device.
bsp BSPModel The bsp.
Textured bool The textured.
cam HaloMap.Render.Camera2 The cam.
shaderx HaloMap.H2MetaContainers.DXShader The shaderx.
리턴 void

DrawCluster() 공개 정적인 메소드

The draw cluster.
public static DrawCluster ( int rawindex, Color outlinecolor, Device &device, BSPModel &bsp, bool Textured, bool WireFrame, Camera2 &cam ) : void
rawindex int The rawindex.
outlinecolor Color The outlinecolor.
device Device The device.
bsp BSPModel The bsp.
Textured bool The textured.
WireFrame bool The wire frame.
cam HaloMap.Render.Camera2 The cam.
리턴 void

FindDisplayedPieces() 공개 정적인 메소드

The find displayed pieces.
public static FindDisplayedPieces ( ) : void
리턴 void

LoadDirectXTexturesAndBuffers() 공개 정적인 메소드

The load direct x textures and buffers.
public static LoadDirectXTexturesAndBuffers ( Device &device, BSPModel &bsp ) : void
device Device The device.
bsp BSPModel The bsp.
리턴 void

LoadLightmapTextures() 공개 정적인 메소드

The load lightmap textures.
public static LoadLightmapTextures ( Device &device, BSPModel &bsp ) : void
device Device The device.
bsp BSPModel The bsp.
리턴 void

LoadShaderTextures() 공개 정적인 메소드

The load shader textures.
public static LoadShaderTextures ( Device &device, BSPModel &bsp ) : void
device Device The device.
bsp BSPModel The bsp.
리턴 void

ResetTextureStates() 공개 정적인 메소드

The reset texture states.
public static ResetTextureStates ( Device &device ) : void
device Device The device.
리턴 void