메소드 | 설명 | |
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AddOffState ( this stateMachine ) : |
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AddOnState ( this stateMachine ) : |
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AddState ( this stateMachine, ComponentState id ) : |
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GetSetNextStateAction ( this stateStateMachine ) : IAction | ||
GetSetStateAction ( this stateStateMachine, ComponentState stateId ) : IAction | ||
GetStateMachine ( this area, |
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GetSupportsOffState ( this stateMachine ) : bool | ||
GetSupportsOnState ( this stateMachine ) : bool | ||
GetTurnOffAction ( this stateMachine ) : IAction | ||
GetTurnOnAction ( this stateMachine ) : IAction | ||
SetNextState ( this stateMachine ) : void | ||
TryTurnOff ( this stateMachine ) : bool | ||
TryTurnOn ( this stateMachine ) : bool |
public static AddOffState ( this stateMachine ) : |
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stateMachine | this | |
리턴 |
public static AddOnState ( this stateMachine ) : |
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stateMachine | this | |
리턴 |
public static AddState ( this stateMachine, ComponentState id ) : |
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stateMachine | this | |
id | ComponentState | |
리턴 |
public static GetSetNextStateAction ( this stateStateMachine ) : IAction | ||
stateStateMachine | this | |
리턴 | IAction |
public static GetSetStateAction ( this stateStateMachine, ComponentState stateId ) : IAction | ||
stateStateMachine | this | |
stateId | ComponentState | |
리턴 | IAction |
public static GetStateMachine ( this area, |
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area | this | |
id | ||
리턴 | IStateMachine |
public static GetSupportsOffState ( this stateMachine ) : bool | ||
stateMachine | this | |
리턴 | bool |
public static GetSupportsOnState ( this stateMachine ) : bool | ||
stateMachine | this | |
리턴 | bool |
public static GetTurnOffAction ( this stateMachine ) : IAction | ||
stateMachine | this | |
리턴 | IAction |
public static GetTurnOnAction ( this stateMachine ) : IAction | ||
stateMachine | this | |
리턴 | IAction |
public static SetNextState ( this stateMachine ) : void | ||
stateMachine | this | |
리턴 | void |
public static TryTurnOff ( this stateMachine ) : bool | ||
stateMachine | this | |
리턴 | bool |
public static TryTurnOn ( this stateMachine ) : bool | ||
stateMachine | this | |
리턴 | bool |