메소드 | 설명 | |
---|---|---|
Normalize ( ) : |
||
Quaternion ( double q ) : System | ||
Quaternion ( double w, double x, double y, double z ) : System | ||
Quaternion ( float q ) : System | ||
ToEulerRotation ( ) : GtkGL.EulerRotation | ||
ToTransMatrix ( ) : GtkGL.TransformationMatrix | ||
operator ( ) : |
메소드 | 설명 | |
---|---|---|
GetMagnitude ( ) : double |
public Quaternion ( double w, double x, double y, double z ) : System | ||
w | double | |
x | double | |
y | double | |
z | double | |
리턴 | System |
public ToTransMatrix ( ) : GtkGL.TransformationMatrix | ||
리턴 | GtkGL.TransformationMatrix |