C# 클래스 Gruppe22.Client.Orb

상속: UIElement
파일 보기 프로젝트 열기: propra13-orga/gruppe22 1 사용 예제들

공개 메소드들

메소드 설명
Draw ( GameTime gametime ) : void
Orb ( Backend parent, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Content.ContentManager content, Rectangle displayRect, Backend actor, bool isMagic ) : System
Orb ( Backend parent, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Content.ContentManager content, Rectangle displayRect, int max, int value, Color color ) : System
Update ( GameTime gameTime ) : void

메소드 상세

Draw() 공개 메소드

public Draw ( GameTime gametime ) : void
gametime Microsoft.Xna.Framework.GameTime
리턴 void

Orb() 공개 메소드

public Orb ( Backend parent, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Content.ContentManager content, Rectangle displayRect, Backend actor, bool isMagic ) : System
parent Backend
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
content Microsoft.Xna.Framework.Content.ContentManager
displayRect Microsoft.Xna.Framework.Rectangle
actor Backend
isMagic bool
리턴 System

Orb() 공개 메소드

public Orb ( Backend parent, SpriteBatch spriteBatch, Microsoft.Xna.Framework.Content.ContentManager content, Rectangle displayRect, int max, int value, Color color ) : System
parent Backend
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
content Microsoft.Xna.Framework.Content.ContentManager
displayRect Microsoft.Xna.Framework.Rectangle
max int
value int
color Color
리턴 System

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void