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FormMain ( ) : CSharpGL |
메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
清理所有正在使用的资源。
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Application_Idle ( object sender, |
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CreateWellList ( SimulationInputData inputData, |
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DumpTreeNode ( SceneObject obj ) : TreeNode | ||
FormMain_Load ( object sender, |
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GetCatesianGridObj ( |
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GetWellObjects ( SimulationInputData inputData, |
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InitializeComponent ( ) : void |
设计器支持所需的方法 - 不要 使用代码编辑器修改此方法的内容。
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LoadEclInputData ( String fileName ) : SimulationInputData | ||
PropertyGrid_PropertyValueChanged ( object s, PropertyValueChangedEventArgs e ) : void | ||
UpdateCatesianGrid ( |
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UpdateCurrentNode ( TreeNode node ) : bool | ||
adjustCameraToolStripMenuItem_Click ( object sender, |
move camera to focus on selected scene object again.
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btnApply_Click ( object sender, |
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deleteToolStripMenuItem_Click ( object sender, |
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lblTimerEnabled_Click ( object sender, |
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mniLoadECLGrid_Click ( object sender, |
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objectsTreeView_AfterSelect ( object sender, TreeViewEventArgs e ) : void | ||
propertyGrid1_PropertyValueChanged ( object s, PropertyValueChangedEventArgs e ) : void | ||
sceneToolStripMenuItem_Click ( object sender, |
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scientificCanvasMenuItem_Click ( object sender, |
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timer1_Tick ( object sender, |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | 如果应释放托管资源,为 true;否则为 false。 |
리턴 | void |