메소드 | 설명 | |
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TextButton ( Vector2 a_position, string a_text, string a_font ) : System | ||
TextButton ( Vector2 a_position, string a_text, string a_font, Color a_normal, Color a_hover, Color a_pressed, Color a_toggle ) : System | ||
draw ( |
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invokeClickEvent ( ) : void | ||
setState ( |
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update ( ) : bool |
public TextButton ( Vector2 a_position, string a_text, string a_font ) : System | ||
a_position | Vector2 | |
a_text | string | |
a_font | string | |
리턴 | System |
public TextButton ( Vector2 a_position, string a_text, string a_font, Color a_normal, Color a_hover, Color a_pressed, Color a_toggle ) : System | ||
a_position | Vector2 | |
a_text | string | |
a_font | string | |
a_normal | Color | |
a_hover | Color | |
a_pressed | Color | |
a_toggle | Color | |
리턴 | System |
public draw ( |
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a_gameTime | ||
a_spriteBatch | ||
리턴 | void |