메소드 | 설명 | |
---|---|---|
Guard ( Vector2 a_posV2, String a_sprite, float a_patrolPoint, System.Boolean a_hasFlashLight, float a_layer ) : System | ||
Guard ( Vector2 a_posV2, String a_sprite, float a_leftpatrolPoint, float a_rightpatrolPoint, System.Boolean a_hasFlashLight, float a_layer ) : System | ||
ToString ( ) : string | ||
addLampSwitchTarget ( GrandLarceny.LampSwitch a_lampSwitch ) : void | ||
canHearPlayer ( ) : bool | ||
canSeePlayer ( ) : bool | ||
canSeePoint ( Vector2 a_point ) : bool | ||
canStrike ( ) : bool | ||
flip ( ) : void | ||
getHuhSound ( ) : GrandLarceny.Sound | ||
guardFaceRight ( ) : bool | ||
hasNoLampSwitchTargets ( ) : bool | ||
isFacingRight ( ) : bool | ||
isFacingTowards ( float a_x ) : bool | ||
isFlashLightAddicted ( ) : bool | ||
kill ( ) : void | ||
linkObject ( ) : void | ||
loadContent ( ) : void | ||
removeLampSwitchTarget ( GrandLarceny.LampSwitch a_lampSwitch ) : void | ||
setChaseTarget ( Entity a_target ) : void | ||
toggleFlashLightAddicted ( ) : void | ||
update ( |
메소드 | 설명 | |
---|---|---|
chasePlayer ( ) : void | ||
collisionCheck ( List |
||
faceTowards ( float a_x ) : bool | ||
getChaseTarget ( ) : Entity | ||
getFirstLampSwitchTarget ( ) : GrandLarceny.LampSwitch | ||
goLeft ( ) : void | ||
goRight ( ) : void | ||
hasFlash ( ) : bool | ||
hasPatrol ( ) : bool | ||
isCarryingFlash ( ) : bool | ||
isRunning ( ) : bool | ||
isStriking ( ) : bool | ||
removeFirstLampSwitchTarget ( ) : void | ||
setRunning ( bool a_running ) : void | ||
stop ( ) : void | ||
strike ( ) : void | ||
toggleFlashLight ( ) : void |
public Guard ( Vector2 a_posV2, String a_sprite, float a_patrolPoint, System.Boolean a_hasFlashLight, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_patrolPoint | float | |
a_hasFlashLight | System.Boolean | |
a_layer | float | |
리턴 | System |
public Guard ( Vector2 a_posV2, String a_sprite, float a_leftpatrolPoint, float a_rightpatrolPoint, System.Boolean a_hasFlashLight, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_leftpatrolPoint | float | |
a_rightpatrolPoint | float | |
a_hasFlashLight | System.Boolean | |
a_layer | float | |
리턴 | System |
public addLampSwitchTarget ( GrandLarceny.LampSwitch a_lampSwitch ) : void | ||
a_lampSwitch | GrandLarceny.LampSwitch | |
리턴 | void |
public removeLampSwitchTarget ( GrandLarceny.LampSwitch a_lampSwitch ) : void | ||
a_lampSwitch | GrandLarceny.LampSwitch | |
리턴 | void |
public update ( |
||
a_gameTime | ||
리턴 | void |