메소드 | 설명 | |
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CheckAndRespond ( System process, |
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LicenseResponder ( bool accept ) : UnityEngine |
public CheckAndRespond ( System process, |
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process | System | |
stdin | ||
data | ||
리턴 | void |
public LicenseResponder ( bool accept ) : UnityEngine | ||
accept | bool | |
리턴 | UnityEngine |