프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AddOutputs | void | ||
CleanInternal | void | ||
DetectControlMode | void | ||
GetDllDirectory | string | ||
SetDummyOutputs | void | ||
TryToyWorld | void |
메소드 | 설명 | |
---|---|---|
Cleanup ( ) : void | ||
Dispose ( ) : void | ||
GetSignalMemoryBlock ( int index ) : MyMemoryBlock |
Returns memory block assigned to Signal with given index (from 0 to SignalCount)
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GetSignalNode ( int index ) : MyParentInput |
Returns Signal node with given index (from 0 to SignalCount)
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|
ToyWorld ( ) : System | ||
UpdateMemoryBlocks ( ) : void | ||
Validate ( GoodAI.Core.Utils.MyValidator validator ) : void |
메소드 | 설명 | |
---|---|---|
AddOutputs ( int branchesToAdd, string dummyName, int dummySize = 1 ) : void | ||
CleanInternal ( ) : void | ||
DetectControlMode ( ) : void | ||
GetDllDirectory ( ) : string | ||
SetDummyOutputs ( int howMany, string dummyName, int dummySize ) : void | ||
TryToyWorld ( ) : void |
public GetSignalMemoryBlock ( int index ) : MyMemoryBlock |
||
index | int | Index of Signal |
리턴 | MyMemoryBlock |
public GetSignalNode ( int index ) : MyParentInput | ||
index | int | Index of Signal node |
리턴 | MyParentInput |
public Validate ( GoodAI.Core.Utils.MyValidator validator ) : void | ||
validator | GoodAI.Core.Utils.MyValidator | |
리턴 | void |