메소드 |
설명 |
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CreateAgent ( ) : MovableGameObject |
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CreateAgent ( PointF p, float size = 1.0f ) : MovableGameObject |
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CreateDoor ( PointF p, bool isClosed = true, float size = 1.0f ) : GameObject |
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CreateLever ( PointF p, ISwitchable obj, bool isOn = false, float size = 1.0f ) : GameObject |
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CreateLever ( PointF p, bool isOn = false, float size = 1.0f ) : GameObject |
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CreateMovableTarget ( PointF p, float size = 1.0f ) : MovableGameObject |
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CreateNonVisibleAgent ( ) : MovableGameObject |
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CreateRogueKiller ( PointF p, float size = 1.0f ) : GameObject |
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CreateRogueMovableKiller ( PointF p, float size = 1.0f ) : MovableGameObject |
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CreateTarget ( PointF p, float size = 1.0f ) : GameObject |
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CreateTasks ( ) : void |
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CreateTeacher ( PointF p, List actions ) : MovableGameObject |
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CreateWall ( PointF p, float size = 1.0f ) : GameObject |
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GetGrid ( ) : Grid |
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GetInitPosition ( ) : PointF |
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Validate ( Core validator ) : void |
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