메소드 | 설명 | |
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Game1 ( ) : System |
메소드 | 설명 | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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메소드 | 설명 | |
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HandleResize ( object sender, |
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RegisterAdditionalAssemblies ( ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
리턴 | void |