C# 클래스 Glare.Box3i

A three-dimensional box that uses Int32 elements.
파일 보기 프로젝트 열기: Burton-Radons/Alexandria 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Max Vector3i
Min Vector3i
Zero Box3i

공개 메소드들

메소드 설명
Box3i ( Int32 minX, Int32 minY, Int32 minZ, Int32 maxX, Int32 maxY, Int32 maxZ ) : System

Create a Box3i by providing minimum and maximum extents.

Box3i ( Vector3i min, Vector3i max ) : System

Create a Box3i by providing minimum and maximum extents.

Distance ( Vector3i point ) : double

Get the closest distance between this Box3i and the Vector3i.

Intersect ( Frustum frustum ) : Containment

Get the intersection between a Box3i and a Frustum.

Intersect ( Vector3i point ) : Containment

Get the intersection type between this box and the point.

NearestPointTo ( Vector3i point ) : Vector3i

Get the nearest point between this Box3i and a Vector3i. If the Vector3i is inside this Box3i, it is returned untouched.

NearestPointTo ( Vector3i &point, Vector3i &result ) : void

Get the nearest point between this Box3i and a Vector3i. If the Vector3i is inside this Box3i, it is returned untouched.

Overlaps ( Vector3i point ) : bool

Get whether this Box3i inclusively intersects with the Vector3i.

Random ( Random rng ) : Vector3i

Get a random position within the box.

Random ( Random rng, Vector3i &result ) : void

Get a random position within the box.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 sizeX, Int32 sizeY, Int32 sizeZ ) : Box3i

Create a Box3i by providing the minimum extent and the size of each side.

Relative ( Vector3i min, Vector3i size ) : Box3i

Create a Box3i by providing the minimum extent and the size of each side.

Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Box3i &result ) : void

Create a Box3i by providing the minimum extent and the size of each side.

Relative ( Vector3i min, Vector3i size, Box3i &result ) : void

Create a Box3i by providing the minimum extent and the size of each side.

ToString ( ) : string

Convert to a string representation of the Box3i.

ToString ( string format, IFormatProvider provider ) : string

Convert to a string representation of the Box3i.

메소드 상세

Box3i() 공개 메소드

Create a Box3i by providing minimum and maximum extents.
public Box3i ( Int32 minX, Int32 minY, Int32 minZ, Int32 maxX, Int32 maxY, Int32 maxZ ) : System
minX System.Int32
minY System.Int32
minZ System.Int32
maxX System.Int32
maxY System.Int32
maxZ System.Int32
리턴 System

Box3i() 공개 메소드

Create a Box3i by providing minimum and maximum extents.
public Box3i ( Vector3i min, Vector3i max ) : System
min Vector3i
max Vector3i
리턴 System

Distance() 공개 메소드

Get the closest distance between this Box3i and the Vector3i.
public Distance ( Vector3i point ) : double
point Vector3i
리턴 double

Intersect() 공개 메소드

Get the intersection between a Box3i and a Frustum.
public Intersect ( Frustum frustum ) : Containment
frustum Frustum
리턴 Containment

Intersect() 공개 메소드

Get the intersection type between this box and the point.
public Intersect ( Vector3i point ) : Containment
point Vector3i
리턴 Containment

NearestPointTo() 공개 메소드

Get the nearest point between this Box3i and a Vector3i. If the Vector3i is inside this Box3i, it is returned untouched.
public NearestPointTo ( Vector3i point ) : Vector3i
point Vector3i
리턴 Vector3i

NearestPointTo() 공개 메소드

Get the nearest point between this Box3i and a Vector3i. If the Vector3i is inside this Box3i, it is returned untouched.
public NearestPointTo ( Vector3i &point, Vector3i &result ) : void
point Vector3i
result Vector3i
리턴 void

Overlaps() 공개 메소드

Get whether this Box3i inclusively intersects with the Vector3i.
public Overlaps ( Vector3i point ) : bool
point Vector3i
리턴 bool

Random() 공개 메소드

Get a random position within the box.
public Random ( Random rng ) : Vector3i
rng System.Random
리턴 Vector3i

Random() 공개 메소드

Get a random position within the box.
public Random ( Random rng, Vector3i &result ) : void
rng System.Random
result Vector3i
리턴 void

Relative() 공개 정적인 메소드

Create a Box3i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 sizeX, Int32 sizeY, Int32 sizeZ ) : Box3i
minX System.Int32
minY System.Int32
minZ System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
리턴 Box3i

Relative() 공개 정적인 메소드

Create a Box3i by providing the minimum extent and the size of each side.
public static Relative ( Vector3i min, Vector3i size ) : Box3i
min Vector3i
size Vector3i
리턴 Box3i

Relative() 공개 정적인 메소드

Create a Box3i by providing the minimum extent and the size of each side.
public static Relative ( Int32 minX, Int32 minY, Int32 minZ, Int32 sizeX, Int32 sizeY, Int32 sizeZ, Box3i &result ) : void
minX System.Int32
minY System.Int32
minZ System.Int32
sizeX System.Int32
sizeY System.Int32
sizeZ System.Int32
result Box3i
리턴 void

Relative() 공개 정적인 메소드

Create a Box3i by providing the minimum extent and the size of each side.
public static Relative ( Vector3i min, Vector3i size, Box3i &result ) : void
min Vector3i
size Vector3i
result Box3i
리턴 void

ToString() 공개 메소드

Convert to a string representation of the Box3i.
public ToString ( ) : string
리턴 string

ToString() 공개 메소드

Convert to a string representation of the Box3i.
public ToString ( string format, IFormatProvider provider ) : string
format string
provider IFormatProvider
리턴 string

프로퍼티 상세

Max 공개적으로 프로퍼티

The maximum extents of the Box3i.
public Vector3i Max
리턴 Vector3i

Min 공개적으로 프로퍼티

The minimum extents of the Box3i.
public Vector3i Min
리턴 Vector3i

Zero 공개적으로 정적으로 프로퍼티

Get an empty Box3i centred on the origin.
public static Box3i,Glare Zero
리턴 Box3i