메소드 | 설명 | |
---|---|---|
Get ( PlanarTerrainBlock block ) : Texture2D | ||
LayerTerrainComponent ( PlanarTerrain terrain, System.Text.Format format ) : System | ||
SetTexture ( PlanarTerrainBlock block, Texture2D value ) : void |
메소드 | 설명 | |
---|---|---|
OnDetach ( ) : void |
public Get ( PlanarTerrainBlock block ) : Texture2D | ||
block | PlanarTerrainBlock | |
리턴 | Texture2D |
public LayerTerrainComponent ( PlanarTerrain terrain, System.Text.Format format ) : System | ||
terrain | PlanarTerrain | |
format | System.Text.Format | |
리턴 | System |
public SetTexture ( PlanarTerrainBlock block, Texture2D value ) : void | ||
block | PlanarTerrainBlock | |
value | Texture2D | |
리턴 | void |