프로퍼티 | 타입 | 설명 | |
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projectFileContent | string |
메소드 | 설명 | |
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GetEngineDefines ( ) : string |
Retrieve engine defines in QtCreator format
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GetEngineIncludes ( ) : string |
Retrieve engine includes in QtCreator format
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GetEnginePath ( ) : string |
Retrieve engine path from project file
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IsLauncherBuild ( ) : bool |
Is the engine build which is associated with this project a launcher build?
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ProjectFileParser ( string projectPath, string projectName ) : System.IO |
Loads content of the code project file into projectFileContent
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메소드 | 설명 | |
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ConvertDefinesToQtFormat ( string defines ) : string |
Converts defines to Qt format
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ConvertIncludesToQtFormat ( string includes ) : string |
Converts includes to Qt format
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ExtractEngineDefines ( ) : string |
Read engine defines from project file (can be implemented with Regex or String operations)
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ExtractEngineIncludes ( ) : string |
Read engine includes from project file (can be implemented with Regex or String operations)
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GetUnrealPathRegexPattern ( ) : string |
Stores a regex which matches the Unreal Engine path in the project file. IMPORTANT: The part of the matching pattern which contains the actual string needs to be in the matching group "path"
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LoadProjectFile ( string path, string projectName ) : string |
Loads the project file content
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protected abstract ConvertDefinesToQtFormat ( string defines ) : string | ||
defines | string | Defines in original format |
리턴 | string |
protected abstract ConvertIncludesToQtFormat ( string includes ) : string | ||
includes | string | Includes in original format |
리턴 | string |
protected abstract ExtractEngineIncludes ( ) : string | ||
리턴 | string |
protected abstract GetUnrealPathRegexPattern ( ) : string | ||
리턴 | string |
protected abstract LoadProjectFile ( string path, string projectName ) : string | ||
path | string | Path to the Unreal Engine project folder |
projectName | string | Name of the .uproject file |
리턴 | string |
public ProjectFileParser ( string projectPath, string projectName ) : System.IO | ||
projectPath | string | Path to the project folder |
projectName | string | Name of .uproject file |
리턴 | System.IO |