프로퍼티 | 타입 | 설명 | |
---|---|---|---|
s_logger | Logger |
메소드 | 설명 | |
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AnalyzeNewTile ( ) : void | ||
SmartWalkBehaviour ( Character pCharacter, RoomRunner pRoomRunner, TingRunner pTingRunner, GameWorld2.WorldSettings pWorldSettings ) : System | ||
StartWalkingAgain ( ) : void | ||
Update ( float dt ) : void | ||
UseKeyToGetThroughDoor ( GameWorld2.Door pDoor ) : void |
메소드 | 설명 | |
---|---|---|
CalculateFinalTargetPosition ( ) : void | ||
CharacterIsAtInteractionPointOfFinalTargetTing ( ) : bool | ||
FastForwardWalkIteratorToCharacterPosition ( ) : bool | ||
GetClosestInteractionPoint ( RoomRunner pRoomRunner, TingTing.Room pRoom, PointTileNode pStartTile, GameTypes.IntPoint pPossiblePoints, GameTypes.IntPoint &closestPoint, Character pCharacter, bool pIgnoreCharacters ) : bool | ||
MimanPathfindToTargetRoom ( ) : bool | ||
Move ( float dt ) : void | ||
ReachedFinalPosition ( ) : void | ||
RefreshPaths ( ) : bool | ||
TilePathfindToTargetPositionInRoom ( ) : bool | ||
TryToFindAlternativeGoalTile ( ) : void | ||
TryToFindAlternativeStartingTile ( ) : void |
public SmartWalkBehaviour ( Character pCharacter, RoomRunner pRoomRunner, TingRunner pTingRunner, GameWorld2.WorldSettings pWorldSettings ) : System | ||
pCharacter | Character | |
pRoomRunner | RoomRunner | |
pTingRunner | TingRunner | |
pWorldSettings | GameWorld2.WorldSettings | |
리턴 | System |
public UseKeyToGetThroughDoor ( GameWorld2.Door pDoor ) : void | ||
pDoor | GameWorld2.Door | |
리턴 | void |