C# 클래스 GameStateManagement.GameScreen

A screen is a single layer that has update and draw logic, and which can be combined with other layers to build up a complex menu system. For instance the main menu, the options menu, the "are you sure you want to quit" message box, and the main game itself are all implemented as screens.
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공개 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the screen should draw itself.

ExitScreen ( ) : void

Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which instantly kills the screen, this method respects the transition timings and will give the screen a chance to gradually transition off.

HandleInput ( InputState input ) : void

Allows the screen to handle user input. Unlike Update, this method is only called when the screen is active, and not when some other screen has taken the focus.

LoadContent ( ) : void

Load graphics content for the screen.

UnloadContent ( ) : void

Unload content for the screen.

Update ( GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen ) : void

Allows the screen to run logic, such as updating the transition position. Unlike HandleInput, this method is called regardless of whether the screen is active, hidden, or in the middle of a transition.

비공개 메소드들

메소드 설명
UpdateTransition ( GameTime gameTime, System.TimeSpan time, int direction ) : bool

Helper for updating the screen transition position.

메소드 상세

Draw() 공개 메소드

This is called when the screen should draw itself.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

ExitScreen() 공개 메소드

Tells the screen to go away. Unlike ScreenManager.RemoveScreen, which instantly kills the screen, this method respects the transition timings and will give the screen a chance to gradually transition off.
public ExitScreen ( ) : void
리턴 void

HandleInput() 공개 메소드

Allows the screen to handle user input. Unlike Update, this method is only called when the screen is active, and not when some other screen has taken the focus.
public HandleInput ( InputState input ) : void
input InputState
리턴 void

LoadContent() 공개 메소드

Load graphics content for the screen.
public LoadContent ( ) : void
리턴 void

UnloadContent() 공개 메소드

Unload content for the screen.
public UnloadContent ( ) : void
리턴 void

Update() 공개 메소드

Allows the screen to run logic, such as updating the transition position. Unlike HandleInput, this method is called regardless of whether the screen is active, hidden, or in the middle of a transition.
public Update ( GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen ) : void
gameTime Microsoft.Xna.Framework.GameTime
otherScreenHasFocus bool
coveredByOtherScreen bool
리턴 void