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설명 |
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FlushUserContext ( ) : void |
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IActorBoundChannelObserver ( IActorBoundChannel channel, object tag ) : void |
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IActorBoundChannelObserver ( object tag ) : void |
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IGameUserObserver ( long gameId ) : void |
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IGameUserObserver ( long gameId, GameResult result ) : void |
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IUser ( ) : Task |
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IUser ( IUserPairingObserver observer ) : Task |
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IUser ( long gameId ) : Task |
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IUser ( long gameId, IGameObserver observer ) : Task> |
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IUserInitiator ( IUserEventObserver observer ) : Task |
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IUserInitiator ( IUserEventObserver observer, string name ) : Task |
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OnUserInitiated ( TrackableUserContext userContext, IUserEventObserver observer ) : Task |
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SaveUserContextChangeToDb ( ) : Task |
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UnlinkAll ( ) : void |
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