메소드 |
설명 |
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BeginGame ( ) : void |
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EndGame ( int winnerPlayerId ) : void |
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GetGameInfo ( ) : GameInfo |
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GetPlayerId ( long userId ) : int |
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IActorBoundChannelObserver ( IActorBoundChannel channel, object tag ) : void |
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IActorBoundChannelObserver ( object tag ) : void |
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IGamePlayerSync ( PlacePosition pos, long playerUserId ) : void |
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IGamePlayerSync ( string msg, long playerUserId ) : void |
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IGameSync ( long userId, string userName, IGameObserver observer, IGameUserObserver observerForUserActor ) : GameInfo>.Tuple |
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IGameSync ( long userId ) : void |
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MakeMove ( PlacePosition pos ) : void |
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NotifyToAllObservers ( GameObserver>.Action notifyAction ) : void |
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NotifyToAllObserversForUserActor ( GameUserObserver>.Action notifyAction ) : void |
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OnTurnTimeout ( TurnTimeout message ) : void |
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ScheduleTurnTimeout ( int turn ) : void |
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UnscheduleTurnTimeout ( ) : void |
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