프로퍼티 | 타입 | 설명 | |
---|---|---|---|
action | System.Action | ||
controller | NpcEntityController | ||
gameEntity | IGameEntity | ||
group | |||
order | int | ||
route | |||
target |
메소드 | 설명 | |
---|---|---|
DeathStatusChange ( int status ) : void | ||
GetNpcDef ( ) : |
||
RemoveAttackTarget ( ) : void | ||
SetAttackTarget ( |
||
SetNpcDef ( |
||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CalculateTarget ( ) : void | ||
RunAi ( ) : void | ||
SetPath ( Vector3 pos ) : bool | ||
SetTargetFromWaypoint ( ) : void |
public SetAttackTarget ( |
||
attackTarget | ||
targetDistance | float | |
리턴 | void |