메소드 | 설명 | |
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DeliverMessages ( io.gamemachine.messages.GameMessages gameMessages ) : void | ||
Deserialize ( byte bytes, |
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Register ( GameMachine behavior ) : void | ||
Send ( object component, object destination ) : void | ||
Send ( object component, object destination, bool reliable ) : void | ||
SendDynamicMessage ( object component, object destination ) : void | ||
SendDynamicMessageReliable ( object component, object destination ) : void | ||
SendGameMessages ( ) : void | ||
SendReliable ( object component, object destination ) : void | ||
Serialize ( object message ) : byte[] | ||
toDynamicMessage ( object component ) : io.gamemachine.messages.DynamicMessage |
메소드 | 설명 | |
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DeliverMessage ( io.gamemachine.messages.GameMessage gameMessage, bool hasError ) : void | ||
GameMessageHandler ( ) : System | ||
GameMessageProp ( string componentName ) : |
public DeliverMessages ( io.gamemachine.messages.GameMessages gameMessages ) : void | ||
gameMessages | io.gamemachine.messages.GameMessages | |
리턴 | void |
public Deserialize ( byte bytes, |
||
bytes | byte | |
t | ||
리턴 | object |
public Send ( object component, object destination ) : void | ||
component | object | |
destination | object | |
리턴 | void |
public Send ( object component, object destination, bool reliable ) : void | ||
component | object | |
destination | object | |
reliable | bool | |
리턴 | void |
public SendDynamicMessage ( object component, object destination ) : void | ||
component | object | |
destination | object | |
리턴 | void |
public SendDynamicMessageReliable ( object component, object destination ) : void | ||
component | object | |
destination | object | |
리턴 | void |
public SendReliable ( object component, object destination ) : void | ||
component | object | |
destination | object | |
리턴 | void |
public toDynamicMessage ( object component ) : io.gamemachine.messages.DynamicMessage | ||
component | object | |
리턴 | io.gamemachine.messages.DynamicMessage |