프로퍼티 | 타입 | 설명 | |
---|---|---|---|
client | Client | ||
instance | |||
running | bool | ||
sendImmediate | bool |
메소드 | 설명 | |
---|---|---|
Activate ( Client _client ) : void | ||
AppUpdate ( bool connected ) : void | ||
DeliverByComponent ( Entity entity ) : void | ||
DeliverByDestination ( Entity entity ) : void | ||
Find ( string name ) : GameMachine.Core.UntypedActor | ||
Find ( string name, bool regional, bool remote ) : GameMachine.Core.UntypedActor | ||
FindRegional ( string name ) : GameMachine.Core.UntypedActor | ||
FindRemote ( string name ) : GameMachine.Core.UntypedActor | ||
RegisterActor ( GameMachine.Core.UntypedActor actor ) : void | ||
SetRegionClient ( Client client ) : void | ||
TellRemote ( Entity entity ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
CreateMethodCache ( ) : void | ||
DeliverQueuedMessages ( ) : void | ||
Update ( ) : void |
public DeliverByComponent ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |
public DeliverByDestination ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |
public Find ( string name ) : GameMachine.Core.UntypedActor | ||
name | string | |
리턴 | GameMachine.Core.UntypedActor |
public Find ( string name, bool regional, bool remote ) : GameMachine.Core.UntypedActor | ||
name | string | |
regional | bool | |
remote | bool | |
리턴 | GameMachine.Core.UntypedActor |
public FindRegional ( string name ) : GameMachine.Core.UntypedActor | ||
name | string | |
리턴 | GameMachine.Core.UntypedActor |
public FindRemote ( string name ) : GameMachine.Core.UntypedActor | ||
name | string | |
리턴 | GameMachine.Core.UntypedActor |
public RegisterActor ( GameMachine.Core.UntypedActor actor ) : void | ||
actor | GameMachine.Core.UntypedActor | |
리턴 | void |