메소드 |
설명 |
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ActiveFieldRoom ( int roomid, int sceneId ) : void |
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ActiveRoom ( int roomid, int sceneId, MyAction callbackOnFinish ) : void |
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AddUser ( IList users, int roomId, MyAction callbackOnFinish ) : void |
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AddUser ( User user, int roomId, MyAction callbackOnFinish ) : void |
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ChangeRoomScene ( int roomid, int sceneId, MyAction callbackOnFinish ) : void |
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DoTick ( ) : void |
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GetRoomByID ( int roomid ) : Room |
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GetUserByGuid ( ulong guid ) : User |
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HandleReclaimItem ( Msg_LR_ReclaimItem msg, PBChannel channel ) : void |
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HandleReconnectUser ( Msg_LR_ReconnectUser urMsg, PBChannel channel, int handle, uint seq ) : void |
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HandleRoomStoryMessage ( Msg_LRL_StoryMessage msg, PBChannel channel ) : void |
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HandleUserQuit ( Msg_LR_UserQuit msg, PBChannel channel ) : void |
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HandleUserRelive ( Msg_LR_UserReLive msg ) : void |
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IdleRoomCount ( ) : int |
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Init ( uint tick_interval, uint room_count, UserPool userpool, Connector conn ) : bool |
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PreActiveRoom ( ) : void |
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RemoveUser ( IList guids, int roomId, bool free, MyAction callbackOnFinish ) : void |
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RemoveUser ( ulong guid, int roomId, bool free, MyAction callbackOnFinish ) : void |
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RemoveUserForChangeScene ( Room room, User user, ulong userGuid, int roomId, int targetRoomId, PBChannel channel, int handle, uint seq ) : void |
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ReplaceDroppedUser ( ulong guid, ulong replacer, uint key ) : bool |
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RoomThread ( RoomManager roomMgr ) : System |
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