프로퍼티 | 타입 | 설명 | |
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ClearTaskList | void | ||
InactiveFindTask | bool | ||
UpdateInitialWeapons | void |
메소드 | 설명 | |
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DoTask ( Task task, bool toQueue ) : void | ||
GetControlPanelTasks ( ) : List |
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RTSUnitAI ( ) : System |
메소드 | 설명 | |
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DoNextTask ( ) : void | ||
DoTaskInternal ( Task task ) : void | ||
GetAttackObjectPriority ( |
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OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRelatedEntityDelete ( Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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TickTasks ( ) : void |
메소드 | 설명 | |
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ClearTaskList ( ) : void | ||
InactiveFindTask ( ) : bool | ||
UpdateInitialWeapons ( ) : void |
protected GetAttackObjectPriority ( |
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obj | ||
리턴 | float |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |