메소드 | 설명 | |
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ApplyChangeMapInformation ( ChangeMapInformation information, |
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GetChangeMapInformation ( |
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GetWeaponIndex ( |
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SetActiveWeapon ( int index ) : bool | ||
TakeBullets ( BulletType bulletType, int count ) : bool | ||
TakeWeapon ( WeaponType weaponType ) : bool |
메소드 | 설명 | |
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Client_OnTick ( ) : void | ||
OnCopyTransform ( MapObject from ) : void | ||
OnIntellectCommand ( |
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRelatedEntityDelete ( Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
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OnRender ( Engine.Camera camera ) : void |
Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
메소드 | 설명 | |
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Client_ReceiveActiveWeapon ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveContusionTimeRemaining ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveWeaponVerticalAngle ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
CreateActiveWeaponAttachedObject ( ) : void | ||
GetActiveWeapon ( ) : int | ||
Server_SendContusionTimeRemainingToClients ( IList |
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Server_SendSetActiveWeaponToClients ( IList |
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Server_SendWeaponVerticalAngleToClients ( IList |
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Server_TickSendWeaponVerticalAngleToClients ( ) : void | ||
SetActiveNextWeapon ( ) : void | ||
SetActivePreviousWeapon ( ) : void | ||
TickContusionTime ( ) : void | ||
UpdateTPSArcadeLookDirection ( ) : void | ||
WeaponTryFire ( bool alternative ) : void | ||
WeaponTryReload ( ) : void | ||
activeWeapon_PreFire ( Weapon entity, bool alternative ) : void |
public ApplyChangeMapInformation ( ChangeMapInformation information, |
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information | ChangeMapInformation | |
spawnPoint | ||
리턴 | void |
public GetChangeMapInformation ( |
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region | ||
리턴 | ChangeMapInformation |
public GetWeaponIndex ( |
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weaponType | ||
리턴 | int |
protected OnCopyTransform ( MapObject from ) : void | ||
from | MapObject | |
리턴 | void |
protected OnIntellectCommand ( |
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command | ||
리턴 | void |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |
protected Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
리턴 | void |
public TakeBullets ( BulletType bulletType, int count ) : bool | ||
bulletType | BulletType | |
count | int | |
리턴 | bool |
public TakeWeapon ( WeaponType weaponType ) : bool | ||
weaponType | WeaponType | |
리턴 | bool |