프로퍼티 | 타입 | 설명 | |
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Client_ReceiveFireEvent | void | ||
Client_ReceiveSoundPlayKick | void | ||
OnFire | void | ||
Server_SendFireEventToAllClients | void | ||
Server_SendSoundPlayKickToAllClients | void |
메소드 | 설명 | |
---|---|---|
GetFirePosition ( bool alternative ) : Vec3 | ||
GetFireRotation ( bool alternative ) : Quat | ||
TryFire ( bool alternative ) : bool |
메소드 | 설명 | |
---|---|---|
Blow ( ) : void | ||
Fire ( bool alternative ) : void | ||
OnLoad ( TextBlock block ) : bool | ||
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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|
OnSave ( TextBlock block ) : void | ||
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
|
메소드 | 설명 | |
---|---|---|
Client_ReceiveFireEvent ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveSoundPlayKick ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
OnFire ( |
||
Server_SendFireEventToAllClients ( bool alternative ) : void | ||
Server_SendSoundPlayKickToAllClients ( bool alternative ) : void |
public GetFirePosition ( bool alternative ) : Vec3 | ||
alternative | bool | |
리턴 | Vec3 |
public GetFireRotation ( bool alternative ) : Quat | ||
alternative | bool | |
리턴 | Quat |