메소드 | 설명 | |
---|---|---|
ApplyShader ( |
||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
PostGameShader ( GraphicsDevice graphicsDevice ) : System | ||
SetResolution ( int width, int height ) : void | ||
ToString ( ) : string |
public ApplyShader ( |
||
spriteBatch | ||
viewPortInfo | ||
gameTime | ||
inputBuffer | ||
outputBuffer | ||
리턴 | void |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
리턴 | void |
public PostGameShader ( GraphicsDevice graphicsDevice ) : System | ||
graphicsDevice | GraphicsDevice | |
리턴 | System |
public SetResolution ( int width, int height ) : void | ||
width | int | |
height | int | |
리턴 | void |