C# 클래스 GameEngine.GameObjects.StaticEntity

Represents a Static object on the map that is not associated with any particular Entity subclass. By wrapping the Entity in this StaticEntity class, the user may specify Update, PreCreate, PreDestroy, PostCreate and PostDestroy routines to run within the tile editor through the use of event hooks.
상속: Entity
파일 보기 프로젝트 열기: MichaelAquilina/Some-2D-RPG

공개 메소드들

메소드 설명
PostCreate ( GameTime gameTime, TeeEngine engine ) : void
PostDestroy ( GameTime gameTime, TeeEngine engine ) : void
PreCreate ( GameTime gameTime, TeeEngine engine ) : bool
PreDestroy ( GameTime gameTime, TeeEngine engine ) : bool
Update ( GameTime gameTime, TeeEngine engine ) : void

메소드 상세

PostCreate() 공개 메소드

public PostCreate ( GameTime gameTime, TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine TeeEngine
리턴 void

PostDestroy() 공개 메소드

public PostDestroy ( GameTime gameTime, TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine TeeEngine
리턴 void

PreCreate() 공개 메소드

public PreCreate ( GameTime gameTime, TeeEngine engine ) : bool
gameTime Microsoft.Xna.Framework.GameTime
engine TeeEngine
리턴 bool

PreDestroy() 공개 메소드

public PreDestroy ( GameTime gameTime, TeeEngine engine ) : bool
gameTime Microsoft.Xna.Framework.GameTime
engine TeeEngine
리턴 bool

Update() 공개 메소드

public Update ( GameTime gameTime, TeeEngine engine ) : void
gameTime Microsoft.Xna.Framework.GameTime
engine TeeEngine
리턴 void