메소드 | 설명 | |
---|---|---|
CheckForUpdatesAsync ( float>.Action |
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ExtractT4Templates ( string extractionPath ) : IEnumerable | ||
GenerateAssetsAsync ( string paths, float>.Action |
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GenerateCodeAndAssetsAsync ( string path = null, float>.Action |
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ScanForGameDataAsync ( float>.Action |
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TouchGameDataFile ( string path ) : IEnumerable | ||
ValidateAsync ( string path = null, float>.Action |
메소드 | 설명 | |
---|---|---|
About ( ) : void | ||
CheckRuntime ( ) : void | ||
CheckUpdates ( ) : void | ||
CheckUpdatesCheck ( ) : bool | ||
CreateGameDataAsset ( ) : void | ||
CreateGameDataAssetCheck ( ) : bool | ||
ExtractT4Templates ( ) : void | ||
ExtractT4TemplatesCheck ( ) : bool | ||
FocusConsoleWindow ( ) : void | ||
GenerateCodeAndAssets ( ) : void | ||
GenerateCodeAndAssetsCheck ( ) : bool | ||
OpenLogs ( ) : void | ||
OpenLogsCheck ( ) : bool | ||
ReportIssue ( ) : void | ||
ScanForGameData ( ) : void | ||
ScanForGameDataCheck ( ) : bool | ||
ShowDocumentation ( ) : void | ||
ValidateAll ( ) : void | ||
ValidateAllCheck ( ) : bool | ||
VerboseLogs ( ) : void |
public static CheckForUpdatesAsync ( float>.Action |
||
progressCallback | float>.Action | |
리턴 | IEnumerable |
public static ExtractT4Templates ( string extractionPath ) : IEnumerable | ||
extractionPath | string | |
리턴 | IEnumerable |
public static GenerateAssetsAsync ( string paths, float>.Action |
||
paths | string | |
progressCallback | float>.Action | |
리턴 | IEnumerable |
public static GenerateCodeAndAssetsAsync ( string path = null, float>.Action |
||
path | string | |
progressCallback | float>.Action | |
리턴 | IEnumerable |
public static ScanForGameDataAsync ( float>.Action |
||
progressCallback | float>.Action | |
리턴 | IEnumerable |
public static TouchGameDataFile ( string path ) : IEnumerable | ||
path | string | |
리턴 | IEnumerable |
public static ValidateAsync ( string path = null, float>.Action |
||
path | string | |
progressCallback | float>.Action | |
리턴 | IEnumerable |