메소드 | 설명 | |
---|---|---|
Add ( string animationBaseName, bool allowRandomAnimationNumber, bool loop ) : AnimationItem | ||
DoRenderFrame ( ) : void | ||
GetRandomAnimationNumber ( string animationBaseName, bool firstAnimationIn10TimesMoreOften ) : int | ||
MeshObjectAnimationController ( MeshObject meshObject, float blendingTime ) : System | ||
Remove ( AnimationItem item ) : void | ||
RemoveAll ( ) : void |
메소드 | 설명 | |
---|---|---|
UpdateAnimationStatesWeights ( ) : void |
public Add ( string animationBaseName, bool allowRandomAnimationNumber, bool loop ) : AnimationItem | ||
animationBaseName | string | |
allowRandomAnimationNumber | bool | |
loop | bool | |
리턴 | AnimationItem |
public GetRandomAnimationNumber ( string animationBaseName, bool firstAnimationIn10TimesMoreOften ) : int | ||
animationBaseName | string | |
firstAnimationIn10TimesMoreOften | bool | |
리턴 | int |
public MeshObjectAnimationController ( MeshObject meshObject, float blendingTime ) : System | ||
meshObject | MeshObject | |
blendingTime | float | |
리턴 | System |