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Dispose ( ) : void | ||
Start ( ) : void |
Starts the game type monitor
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Stop ( ) : void |
Stops the game type monitor
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Dispose ( bool disposing ) : void |
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IsWvWMap ( int mapId ) : bool |
Determines if the given map ID is for one of the WvW maps
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ProcessMonitor ( ISystemService systemService, IPlayerService playerService, EventAggregator eventAggregator ) : System | ||
Refresh ( object state = null ) : void |
Main functionality of the Process Monitor, refreshes monitor state of the gw2 process
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