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GetAllObjectives ( string matchId ) : IEnumerable |
Retrieves a list of the objectives in the given match for all maps
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GetMapObjectives ( string matchId, WvWMap map ) : IEnumerable |
Retrieves a list of the objectives in the given match and map
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GetMatchIDs ( ) : string>.Dictionary |
Retrieves a full list of all match IDs for all servers
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GetMatchId ( int worldId ) : string |
Find and returns the Match ID for the given world
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GetTeamColor ( int worldId ) : WorldColor |
Retrieves the TeamColor of the given World
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GetTeamColors ( ) : WorldColor>.Dictionary |
Retrieves a full list of all team colors for all servers
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GetWorldScore ( int worldId ) : int |
Retrieves the current WvW score for the given world
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GetWorldScore ( string matchId, int worldId ) : int |
Retrieves the current WvW score for the given world
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LoadData ( ) : void |
Loads the WvW objects and initializes all cached information
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WvWService ( ) : System |
Default constructor
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WvWService ( WvWObjectiveNameEnum>.IStringProvider |
Alternate constructor
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GetCurrentMatchup ( int worldId ) : Matchup |
Retrieves either the cached matchup details, or requests new matchup details
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public GetAllObjectives ( string matchId ) : IEnumerable |
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matchId | string | The match's ID |
리턴 | IEnumerable |
public GetMapObjectives ( string matchId, WvWMap map ) : IEnumerable |
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matchId | string | The match's ID |
map | WvWMap | |
리턴 | IEnumerable |
public GetMatchId ( int worldId ) : string | ||
worldId | int | The ID for the world |
리턴 | string |
public GetTeamColor ( int worldId ) : WorldColor | ||
worldId | int | The ID for the world |
리턴 | WorldColor |
public GetWorldScore ( int worldId ) : int | ||
worldId | int | The ID for the world |
리턴 | int |
public GetWorldScore ( string matchId, int worldId ) : int | ||
matchId | string | The match ID for the world |
worldId | int | The ID for the world |
리턴 | int |
public WvWService ( WvWObjectiveNameEnum>.IStringProvider |
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objectiveNamesProvider | WvWObjectiveNameEnum>.IStringProvider | The StringProvider that supplies localized objective names. If null, a default implementation is used |
리턴 | System |