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CalcMouseDeltaSignWithAxes ( Camera cam, Vector3 origin, Vector3 upDir, Vector3 rightDir, Vector2 mouseDelta ) : float |
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CalcSignedMouseDelta ( Vector2 lhs, Vector2 rhs ) : float |
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ClosestPointsOnTwoLines ( Vector3 linePoint1, Vector3 lineVec1, Vector3 linePoint2, Vector3 lineVec2, Vector3 &closestPointLine1, Vector3 &closestPointLine2 ) : bool |
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DirectionMask ( Transform target, Vector3 rayDirection ) : Vector3 |
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DistancePoint2DToLine ( Camera cam, Vector2 mousePosition, Vector3 worldPosition1, Vector3 worldPosition2 ) : float |
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DistancePointLineSegment ( Vector2 p, Vector2 v, Vector2 w ) : float |
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GetHandleSize ( Vector3 position ) : float |
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GetLineSegmentIntersect ( Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3 ) : bool |
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MeshRaycast ( Mesh mesh, Ray ray, pb_RaycastHit &hit ) : bool |
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ObjectRaycast ( Ray ray, IEnumerable objects ) : GameObject |
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PointInPolygon ( Vector2 polygon, Vector2 point ) : bool |
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PointOnLine ( Ray InLineA, Ray InLineB, Vector3 &OutPointA, Vector3 &OutPointB ) : bool |
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PointOnPlane ( Ray ray, Plane plane, Vector3 &hit ) : bool |
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PointOnPlane ( Ray ray, Vector3 planePosition, Vector3 planeNormal, Vector3 &hit ) : bool |
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TransformRay ( Ray ray, Transform transform ) : Ray |
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