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설명 |
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CreateDiscMesh ( Mesh &mesh, int segments, float radius ) : Mesh |
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CreatePositionLineMesh ( Mesh &mesh, Transform transform, Vector3 scale, Camera cam, float handleSize ) : Mesh |
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CreateRotateMesh ( Mesh &mesh, int segments, float radius ) : Mesh |
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CreateTriangleMesh ( Mesh &mesh, Transform transform, Vector3 scale, Camera cam, Mesh cap, float handleSize, float capSize ) : Mesh |
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GetRotationVertices ( int segments, float radius ) : UnityEngine.Vector3[][] |
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TransformMesh ( Mesh mesh, Matrix4x4 matrix, Vector3 &v, Vector3 &n, Vector2 &u, Color &c, int &t, int indexOffset, Color color ) : void |
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