메소드 | 설명 | |
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Clear ( ) : void |
Clears all sprites.
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Draw ( |
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color.
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Draw ( |
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Draw ( |
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Draw ( Texture texture, RectangleF dstRect, Color color, int clipRectIndex ) : void |
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, and color.
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Draw ( Texture texture, RectangleF dstRect, RectangleF srcRect, Color color, int clipRectIndex ) : void |
Adds a sprite to a batch of sprites for rendering using the specified texture, destination rectangle, source rectangle, and color.
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Draw ( Texture srv, float x, float y, float w, float h, Color color, int clipRectIndex ) : void |
Draw axis-aligned quad with stretched texture.
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DrawBeam ( Texture srv, Vector2 p0, Vector2 p1, Color color0, Color color1, float width, float scale = 1, float offset, int clipRectIndex ) : void |
Draws beam.
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DrawDebugString ( Texture fontTexture, float x, float y, string text, Color color, float scale, int clipRectIndex ) : void |
Draw string using specified font texture, position, text and color. Font texture should contain character glyphs arranged in grid 16x16. Only ASCII is supported.
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DrawDebugString ( Texture fontTexture, float x, float y, string text, Color color, int clipRectIndex ) : void |
Draw string using specified font texture, position, text and color. Font texture should contain character glyphs arranged in grid 16x16. Only ASCII is supported.
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DrawSprite ( Texture srv, float x, float y, float size, float angle, Color color, int clipRectIndex ) : void |
Draw rotated square with specified position, width, height and rotation angle.
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DrawSprite ( Texture srv, float x, float y, float width, float height, float angle, Color color, int clipRectIndex ) : void |
Draw rotated rectangle with specified position, width, height and rotation angle.
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DrawUV ( Texture srv, Vector3 leftTopCorner, Vector3 rightBottomCorner, Color color, float u, float v, float tw, float th, int clipRectIndex ) : void |
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DrawUV ( Texture srv, float x, float y, float w, float h, Color color, float u, float v, float tw, float th, int clipRectIndex ) : void |
Draw axis-aligned quad with specified UV coordinates.
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PushQuad ( Texture texture, SpriteVertex v0, SpriteVertex v1, SpriteVertex v2, SpriteVertex v3 ) : void |
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ReallocGpuBuffers ( int newCapacity ) : void |
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SetClipRectangle ( int index, Rectangle rectangle, Color color ) : void |
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SetTransform ( Vector2 offset, Vector2 pivot, float angle ) : void |
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SetTransform ( float x, float y ) : void |
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SpriteLayer ( RenderSystem rs, int capacity ) : System |
Ctor
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
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메소드 | 설명 | |
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Draw ( |
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DrawQuad ( Texture texture, SpriteVertex v0, SpriteVertex v1, SpriteVertex v2, SpriteVertex v3 ) : void |
Draws arbitrary quad with specified vertices.
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public Draw ( |
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texture | ||
dstRect | Rectangle | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public Draw ( |
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texture | ||
dstRect | Rectangle | |
srcRect | Rectangle | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public Draw ( |
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texture | ||
dstRect | Rectangle | |
srcRect | Rectangle | |
offsetX | int | |
offsetY | int | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public Draw ( Texture texture, RectangleF dstRect, Color color, int clipRectIndex ) : void | ||
texture | Texture | |
dstRect | RectangleF | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public Draw ( Texture texture, RectangleF dstRect, RectangleF srcRect, Color color, int clipRectIndex ) : void | ||
texture | Texture | |
dstRect | RectangleF | |
srcRect | RectangleF | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public Draw ( Texture srv, float x, float y, float w, float h, Color color, int clipRectIndex ) : void | ||
srv | Texture | |
x | float | |
y | float | |
w | float | |
h | float | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public DrawBeam ( Texture srv, Vector2 p0, Vector2 p1, Color color0, Color color1, float width, float scale = 1, float offset, int clipRectIndex ) : void | ||
srv | Texture | |
p0 | Vector2 | |
p1 | Vector2 | |
color0 | Color | |
color1 | Color | |
width | float | |
scale | float | |
offset | float | |
clipRectIndex | int | |
리턴 | void |
public DrawDebugString ( Texture fontTexture, float x, float y, string text, Color color, float scale, int clipRectIndex ) : void | ||
fontTexture | Texture | |
x | float | |
y | float | |
text | string | |
color | Color | |
scale | float | |
clipRectIndex | int | |
리턴 | void |
public DrawDebugString ( Texture fontTexture, float x, float y, string text, Color color, int clipRectIndex ) : void | ||
fontTexture | Texture | |
x | float | |
y | float | |
text | string | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public DrawSprite ( Texture srv, float x, float y, float size, float angle, Color color, int clipRectIndex ) : void | ||
srv | Texture | |
x | float | |
y | float | |
size | float | |
angle | float | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public DrawSprite ( Texture srv, float x, float y, float width, float height, float angle, Color color, int clipRectIndex ) : void | ||
srv | Texture | |
x | float | |
y | float | |
width | float | |
height | float | |
angle | float | |
color | Color | |
clipRectIndex | int | |
리턴 | void |
public DrawUV ( Texture srv, Vector3 leftTopCorner, Vector3 rightBottomCorner, Color color, float u, float v, float tw, float th, int clipRectIndex ) : void | ||
srv | Texture | |
leftTopCorner | Vector3 | |
rightBottomCorner | Vector3 | |
color | Color | |
u | float | |
v | float | |
tw | float | |
th | float | |
clipRectIndex | int | |
리턴 | void |
public DrawUV ( Texture srv, float x, float y, float w, float h, Color color, float u, float v, float tw, float th, int clipRectIndex ) : void | ||
srv | Texture | |
x | float | |
y | float | |
w | float | |
h | float | |
color | Color | |
u | float | |
v | float | |
tw | float | |
th | float | |
clipRectIndex | int | |
리턴 | void |
public PushQuad ( Texture texture, SpriteVertex v0, SpriteVertex v1, SpriteVertex v2, SpriteVertex v3 ) : void | ||
texture | Texture | |
v0 | SpriteVertex | |
v1 | SpriteVertex | |
v2 | SpriteVertex | |
v3 | SpriteVertex | |
리턴 | void |
public ReallocGpuBuffers ( int newCapacity ) : void | ||
newCapacity | int | |
리턴 | void |
public SetClipRectangle ( int index, Rectangle rectangle, Color color ) : void | ||
index | int | |
rectangle | Rectangle | |
color | Color | |
리턴 | void |
public SetTransform ( Vector2 offset, Vector2 pivot, float angle ) : void | ||
offset | Vector2 | |
pivot | Vector2 | |
angle | float | |
리턴 | void |
public SpriteLayer ( RenderSystem rs, int capacity ) : System | ||
rs | RenderSystem | |
capacity | int | Number of sprites |
리턴 | System |