C# 클래스 FullInspector.Internal.fiLateBindings.EditorGUI

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공개 메소드들

메소드 설명
BeginChangeCheck ( ) : void
BeginDisabledGroup ( bool disabled ) : void
EndChangeCheck ( ) : bool
EndDisabledGroup ( ) : void
Foldout ( Rect rect, bool state, GUIContent label, bool toggleOnLabelClick, GUIStyle style ) : bool
HelpBox ( Rect rect, string message, CommentType commentType ) : void
IntSlider ( Rect position, GUIContent label, int value, int leftValue, int rightValue ) : int
Popup ( Rect position, GUIContent label, int selectedIndex, GUIContent displayedOptions ) : int
Slider ( Rect position, GUIContent label, float value, float leftValue, float rightValue ) : float

메소드 상세

BeginChangeCheck() 공개 정적인 메소드

public static BeginChangeCheck ( ) : void
리턴 void

BeginDisabledGroup() 공개 정적인 메소드

public static BeginDisabledGroup ( bool disabled ) : void
disabled bool
리턴 void

EndChangeCheck() 공개 정적인 메소드

public static EndChangeCheck ( ) : bool
리턴 bool

EndDisabledGroup() 공개 정적인 메소드

public static EndDisabledGroup ( ) : void
리턴 void

Foldout() 공개 정적인 메소드

public static Foldout ( Rect rect, bool state, GUIContent label, bool toggleOnLabelClick, GUIStyle style ) : bool
rect UnityEngine.Rect
state bool
label UnityEngine.GUIContent
toggleOnLabelClick bool
style UnityEngine.GUIStyle
리턴 bool

HelpBox() 공개 정적인 메소드

public static HelpBox ( Rect rect, string message, CommentType commentType ) : void
rect UnityEngine.Rect
message string
commentType CommentType
리턴 void

IntSlider() 공개 정적인 메소드

public static IntSlider ( Rect position, GUIContent label, int value, int leftValue, int rightValue ) : int
position UnityEngine.Rect
label UnityEngine.GUIContent
value int
leftValue int
rightValue int
리턴 int

Popup() 공개 정적인 메소드

public static Popup ( Rect position, GUIContent label, int selectedIndex, GUIContent displayedOptions ) : int
position UnityEngine.Rect
label UnityEngine.GUIContent
selectedIndex int
displayedOptions UnityEngine.GUIContent
리턴 int

Slider() 공개 정적인 메소드

public static Slider ( Rect position, GUIContent label, float value, float leftValue, float rightValue ) : float
position UnityEngine.Rect
label UnityEngine.GUIContent
value float
leftValue float
rightValue float
리턴 float