C# 클래스 Foundation.InjectorInitialized

상속: System.Attribute
파일 보기 프로젝트 열기: NVentimiglia/Unity3d-Foundation

공개 메소드들

메소드 설명
GetServiceTypes ( ) : Task

All Object Types that are considered services

GetServiceTypes ( ) : System.Type[]

All Object Types that are considered services

InjectorInitialized ( ) : System
InjectorInitialized ( string resourceName ) : System

With resource name. IE: MyService or /Services/MyService

InjectorInitialized ( string resourceName, bool abortLoad ) : System

With resource name. IE: MyService or /Services/MyService

LoadServices ( ) : void

Loads all services into memory

보호된 메소드들

메소드 설명
GetLoadedAssemblies ( ) : Task

비공개 메소드들

메소드 설명
CheckForStaticAccessor ( Type type ) : bool

Checks for a static instance member

메소드 상세

GetLoadedAssemblies() 보호된 정적인 메소드

protected static GetLoadedAssemblies ( ) : Task
리턴 Task

GetServiceTypes() 공개 정적인 메소드

All Object Types that are considered services
public static GetServiceTypes ( ) : Task
리턴 Task

GetServiceTypes() 공개 정적인 메소드

All Object Types that are considered services
public static GetServiceTypes ( ) : System.Type[]
리턴 System.Type[]

InjectorInitialized() 공개 메소드

public InjectorInitialized ( ) : System
리턴 System

InjectorInitialized() 공개 메소드

With resource name. IE: MyService or /Services/MyService
public InjectorInitialized ( string resourceName ) : System
resourceName string
리턴 System

InjectorInitialized() 공개 메소드

With resource name. IE: MyService or /Services/MyService
public InjectorInitialized ( string resourceName, bool abortLoad ) : System
resourceName string
abortLoad bool
리턴 System

LoadServices() 공개 정적인 메소드

Loads all services into memory
public static LoadServices ( ) : void
리턴 void