프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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Initialize ( IQueryableEntity entity ) : void | ||
UpdateVisualization ( float percentage ) : void |
Called when the visualization should be updated. Visualizations are updated continuously, often multiple times between game updates.
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메소드 | 설명 | |
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Interpolate ( |
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Interpolate ( float start, float end, float percentage ) : float | ||
OnDestroy ( ) : void |
Called when the DataRenderer has been destroyed by Unity. Removes the DataRenderer from the DataRendererManager.
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OnInitialize ( ) : void |
Called when the renderer has been initialized. The entity that this renderer will operate on is populated under Entity.
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public Initialize ( IQueryableEntity entity ) : void | ||
entity | IQueryableEntity | |
리턴 | void |
protected static Interpolate ( |
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start | ||
end | ||
percentage | float | |
리턴 |
protected static Interpolate ( float start, float end, float percentage ) : float | ||
start | float | |
end | float | |
percentage | float | |
리턴 | float |
public abstract UpdateVisualization ( float percentage ) : void | ||
percentage | float | The interpolation percentage that should be used between the /// last frame and this frame. |
리턴 | void |