메소드 | 설명 | |
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OnInitialize ( |
Initializes the game.
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OnLoadContent ( ) : void |
Loads the content.
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OnRendering ( RenderDevice renderer, |
Renders the game.
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OnUpdate ( |
Updates the game.
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메소드 | 설명 | |
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DrawBackground ( RenderDevice renderer ) : void |
Draws the background.
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DrawInstructions ( RenderDevice renderer ) : void |
Draws the Instructions.
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DrawPipes ( RenderDevice renderer ) : void |
Draws the pipes.
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DrawPlayer ( RenderDevice renderer ) : void |
Draws a player.
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DrawRenderHint ( RenderDevice renderer ) : void |
Draws the renderhint.
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DrawScore ( RenderDevice renderer ) : void |
Draws the score.
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UpdateBackground ( |
Updates the background.
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UpdateCollision ( ) : void |
Updates the collision.
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UpdateInput ( ) : void |
Updates the Input.
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UpdateInstructions ( |
Updates the Instructions.
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UpdatePipes ( |
Updates the Pipes.
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UpdatePlayer ( |
Updates the Player.
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_pipeManager_ScoreChanged ( object sender, |
ScoreChanged.
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public OnInitialize ( |
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launchParameters | The LaunchParameters. | |
리턴 |
public OnRendering ( RenderDevice renderer, |
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renderer | RenderDevice | The Renderer. |
gameTime | The GameTime. | |
리턴 | void |
public OnUpdate ( |
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gameTime | The GameTime. | |
리턴 | void |