C# 클래스 FluidsWPF.MainWindow

Interaktionslogik für MainWindow.xaml
상속: System.Windows.Window
파일 보기 프로젝트 열기: kunzmi/managedCuda

공개 메소드들

메소드 설명
MainWindow ( ) : System

비공개 메소드들

메소드 설명
InitializeCUFFT ( ) : void
InitializeD3D ( ) : bool
InitializePointTexture ( ) : void
InitializeVB ( ) : void
addForces ( CudaPitchedDeviceVariable v, int dx, int dy, int spx, int spy, float fx, float fy, int r, ManagedCuda.BasicTypes.SizeT tPitch ) : void
advectParticles ( CudaDeviceVariable p, CudaPitchedDeviceVariable v, int dx, int dy, float dt, ManagedCuda.BasicTypes.SizeT tPitch ) : void
advectVelocity ( CudaPitchedDeviceVariable v, CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int pdx, int dy, float dt, ManagedCuda.BasicTypes.SizeT tPitch ) : void
diffuseProject ( CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int dy, float dt, float visc, ManagedCuda.BasicTypes.SizeT tPitch ) : void
display ( ) : void
findGraphicsGPU ( string &devName ) : int
frameTimer_Tick ( object sender, EventArgs e ) : void
initParticles ( float2 p, int dx, int dy ) : void
myWindow_Closing ( object sender, System e ) : void
myWindow_KeyDown ( object sender, System.Windows.Input.KeyEventArgs e ) : void
myWindow_Loaded ( object sender, RoutedEventArgs e ) : void
output_MouseMove ( object sender, System.Windows.Input.MouseEventArgs e ) : void
updateTexture ( CudaPitchedDeviceVariable data, ManagedCuda.BasicTypes.SizeT wib, ManagedCuda.BasicTypes.SizeT h, ManagedCuda.BasicTypes.SizeT pitch ) : void
updateVB ( ) : void
updateVelocity ( CudaPitchedDeviceVariable v, CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int pdx, int dy, ManagedCuda.BasicTypes.SizeT tPitch ) : void

메소드 상세

MainWindow() 공개 메소드

public MainWindow ( ) : System
리턴 System