C# 클래스 FluidsGLCSharp.Form1

상속: System.Windows.Forms.Form
파일 보기 프로젝트 열기: kunzmi/managedCuda

공개 메소드들

메소드 설명
Form1 ( ) : System

비공개 메소드들

메소드 설명
Form1_FormClosing ( object sender, FormClosingEventArgs e ) : void
Form1_Load ( object sender, EventArgs e ) : void
addForces ( CudaPitchedDeviceVariable v, int dx, int dy, int spx, int spy, float fx, float fy, int r, ManagedCuda.BasicTypes.SizeT tPitch ) : void
advectParticles ( uint vbo, CudaPitchedDeviceVariable v, int dx, int dy, float dt, ManagedCuda.BasicTypes.SizeT tPitch ) : void
advectVelocity ( CudaPitchedDeviceVariable v, CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int pdx, int dy, float dt, ManagedCuda.BasicTypes.SizeT tPitch ) : void
diffuseProject ( CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int dy, float dt, float visc, ManagedCuda.BasicTypes.SizeT tPitch ) : void
display ( ) : void
initGLAndCuda ( ) : void
initParticles ( ManagedCuda.VectorTypes.float2 p, int dx, int dy ) : void
m_renderControl_KeyDown ( object sender, KeyEventArgs e ) : void
m_renderControl_MouseDown ( object sender, MouseEventArgs e ) : void
m_renderControl_MouseMove ( object sender, MouseEventArgs e ) : void
m_renderControl_SizeChanged ( object sender, EventArgs e ) : void
reshape ( ) : void
simulateFluids ( ) : void
updateTexture ( CudaPitchedDeviceVariable data, ManagedCuda.BasicTypes.SizeT wib, ManagedCuda.BasicTypes.SizeT h, ManagedCuda.BasicTypes.SizeT pitch ) : void
updateVelocity ( CudaPitchedDeviceVariable v, CudaDeviceVariable vx, CudaDeviceVariable vy, int dx, int pdx, int dy, ManagedCuda.BasicTypes.SizeT tPitch ) : void

메소드 상세

Form1() 공개 메소드

public Form1 ( ) : System
리턴 System