C# 클래스 FlatRedBallProfiler.MainControl

상속: System.Windows.Forms.UserControl
파일 보기 프로젝트 열기: vchelaru/FlatRedBall

공개 프로퍼티들

프로퍼티 타입 설명
AfterLoad EventHandler
AfterLoadRenderBreaks EventHandler

공개 메소드들

메소드 설명
MainControl ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
CurrentRenderBreakRadio_CheckedChanged ( object sender, EventArgs e ) : void
FromEngineButton_Click ( object sender, EventArgs e ) : void
HistoryRadioButton_CheckedChanged ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

MainControl_Load ( object sender, EventArgs e ) : void
PullFromScreenButton_Click ( object sender, EventArgs e ) : void
RenderBreakTreeView_AfterSelect ( object sender, TreeViewEventArgs e ) : void
UpdateRenderBreakControlVisibility ( ) : void
checkBox1_CheckedChanged ( object sender, EventArgs e ) : void
collapsedTimeToolStripMenuItem_Click ( object sender, EventArgs e ) : void
expanedToolStripMenuItem_Click ( object sender, EventArgs e ) : void
loadFromClipboardToolStripMenuItem_Click ( object sender, EventArgs e ) : void
loadRenderBreaksToolStripMenuItem_Click ( object sender, EventArgs e ) : void
loadSectionTextToolStripMenuItem_Click ( object sender, EventArgs e ) : void
runGameToolStripMenuItem_Click ( object sender, EventArgs e ) : void
treeView1_AfterSelect ( object sender, TreeViewEventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

MainControl() 공개 메소드

public MainControl ( ) : System
리턴 System

프로퍼티 상세

AfterLoad 공개적으로 프로퍼티

public EventHandler AfterLoad
리턴 EventHandler

AfterLoadRenderBreaks 공개적으로 프로퍼티

public EventHandler AfterLoadRenderBreaks
리턴 EventHandler