프로퍼티 | 타입 | 설명 | |
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mCursorSelectable | bool |
프로퍼티 | 타입 | 설명 | |
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CollideAgainst | bool | ||
CollideAgainst | bool | ||
CollideAgainst | bool | ||
CollideAgainst | bool | ||
CollideAgainstMove | bool | ||
CollideAgainstMove | bool | ||
CopyCustomBehaviorFrom | void | ||
IMouseOver | bool | ||
OnCustomBehavior | void | ||
OnRemove | void | ||
PlatformSpecificInitialization | void | ||
SetAnimationChain | void | ||
SetCollision | void | ||
SetCollision | void | ||
SetCollision | void | ||
SetCollision | void | ||
UpdateColorsAccordingToAlpha | void | ||
UpdateFrameBasedOffOfTimeIntoAnimation | void | ||
UpdateScale | void | ||
UpdateTimeBasedOffOfAnimationFrame | void | ||
UpdateVertices | void |
메소드 | 설명 | |
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AnimateSelf ( double currentTime ) : void |
Performs the every-frame logic for updating the current AnimationFrame index. If the Sprite is part of the SpriteManager then this is automatically called.
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ClearAnimationChains ( ) : void |
Clears all references to AnimationChains and sets the Animate property to false.
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ClearCollision ( ) : void | ||
Clone ( ) : Sprite |
Returns a clone of this instance. Attachments are not cloned. The new clone will not have any parents or children. |
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CloneForRig ( ) : Sprite | ||
ForceUpdateDependenciesDeep ( ) : void | ||
GetAnimationInformation ( ) : string | ||
Initialize ( ) : void | ||
Initialize ( bool initializeListsBelongingTo ) : void | ||
IsMouseOver ( Cursor cursor, Layer layer ) : bool | ||
Pause ( FlatRedBall instructions ) : void | ||
RemoveAnimationChain ( AnimationChain chainToRemove ) : void |
Removes the AnimationChain from the Sprite's internal AnimationChain List. If the chainToRemove is also the CurrentChain, the animate field is set to false. |
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SetAnimationChain ( AnimationChain chainToSet ) : void |
Sets the argument chainToSet as the animationChain. If the argument chainToSet is not part of the Sprite's internal list of AnimationChains, it is added. This differs from FlatRedBall MDX - this method on FlatRedBall MDX does not add the argument AnimationChain to the Sprite's internal list. This does not set any animation-related properties, but it does set the current texture to the current frame's texture. Therefore, it is still necessary to set Animate to true. |
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SetAnimationChain ( AnimationChain chainToSet, double timeIntoAnimation ) : void | ||
SetScaleXRatioToY ( ) : void |
Sets the ScaleY so that the ScaleX/ScaleY ratio is the same as the source image used for the Sprite's texture.
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SetScaleYRatioToX ( ) : void |
Sets the ScaleY so that the ScaleX/ScaleY ratio is the same as the source image used for the Sprite's texture.
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Sprite ( ) : System | ||
TimedActivity ( float secondDifference, double secondDifferenceSquaredDividedByTwo, float secondsPassedLastFrame ) : void |
Applies all velocities, rates, accelerations for real and relative values. If the Sprite is part of the SpriteManager (which is common) then this is automatically called.
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ToString ( ) : string | ||
UpdateToCurrentAnimationFrame ( ) : void |
메소드 | 설명 | |
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CollideAgainst ( AxisAlignedRectangle axisAlignedRectangle ) : bool | ||
CollideAgainst ( System.Line line ) : bool | ||
CollideAgainst ( Polygon polygon ) : bool | ||
CollideAgainst ( Sprite sprite ) : bool | ||
CollideAgainstMove ( Polygon polygon, float thisMass, float otherMass ) : bool | ||
CollideAgainstMove ( Sprite sprite, float thisMass, float otherMass ) : bool | ||
CopyCustomBehaviorFrom ( Sprite spriteToCopyFrom ) : void | ||
IMouseOver ( Cursor cursor ) : bool | ||
OnCustomBehavior ( ) : void | ||
OnRemove ( ) : void | ||
PlatformSpecificInitialization ( ) : void | ||
SetAnimationChain ( string chainToSet ) : void | ||
SetCollision ( AxisAlignedRectangle rectangle ) : void | ||
SetCollision ( Circle circle ) : void | ||
SetCollision ( System.Line line ) : void | ||
SetCollision ( Polygon polygon ) : void | ||
UpdateColorsAccordingToAlpha ( ) : void | ||
UpdateFrameBasedOffOfTimeIntoAnimation ( ) : void | ||
UpdateScale ( ) : void | ||
UpdateTimeBasedOffOfAnimationFrame ( ) : void | ||
UpdateVertices ( |
public AnimateSelf ( double currentTime ) : void | ||
currentTime | double | The number of seconds that have passed since the game has started running. |
리턴 | void |
public Initialize ( bool initializeListsBelongingTo ) : void | ||
initializeListsBelongingTo | bool | |
리턴 | void |
public IsMouseOver ( Cursor cursor, Layer layer ) : bool | ||
cursor | Cursor | |
layer | Layer | |
리턴 | bool |
public RemoveAnimationChain ( AnimationChain chainToRemove ) : void | ||
chainToRemove | AnimationChain | The AnimationChain to remove. |
리턴 | void |
public SetAnimationChain ( AnimationChain chainToSet ) : void | ||
chainToSet | AnimationChain | The AnimationChain to set as the current AnimationChain. This is /// added to the internal AnimationChains property if it is not already there. |
리턴 | void |
public SetAnimationChain ( AnimationChain chainToSet, double timeIntoAnimation ) : void | ||
chainToSet | AnimationChain | |
timeIntoAnimation | double | |
리턴 | void |
public TimedActivity ( float secondDifference, double secondDifferenceSquaredDividedByTwo, float secondsPassedLastFrame ) : void | ||
secondDifference | float | The number of seocnds that have passed since last frame. |
secondDifferenceSquaredDividedByTwo | double | Precalculated (secondDifference * secondDifference)/2.0f for applying acceleration. |
secondsPassedLastFrame | float | The number of seconds that passed last frame for calculating "real" values. |
리턴 | void |