메소드 | 설명 | |
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CreateEntitiesFrom ( |
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CreateEntitiesFrom ( |
Creates entities from a single layer for any tile with the EntityToCreate property.
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메소드 | 설명 | |
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ApplyPropertiesTo ( PositionedObject entity, |
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AssignCustomPropertyTo ( PositionedObject entity, FlatRedBall.TileGraphics.NamedValue property ) : void | ||
CreateEntitiesFrom ( List |
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GetFactory ( string entityType ) : IEntityFactory | ||
SetValueAccordingToType ( object valueToSet, string valueName, string valueType, |
public static CreateEntitiesFrom ( |
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layeredTileMap | ||
리턴 | void |
public static CreateEntitiesFrom ( |
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mapLayer | The layer to create entities from. | |
layeredTileMap | The map which contains the mapLayer instance. | |
리턴 | void |