메소드 |
설명 |
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AnimationFrameSaveToRenderingLibraryAnimationFrame ( AnimationFrameSave afs ) : AnimationFrame |
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GetSourceRetangleForFrame ( AnimationFrameSave afs, Microsoft texture2D ) : Microsoft.Xna.Framework.Rectangle? |
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GetTextureFlipAnimationForAnimationChain ( ) : TimedSpriteSheetAnimation |
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HandleMouseWheel ( object sender, System e ) : void |
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HandleOnionSkinChange ( object sender, EventArgs e ) : void |
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HandlePanning ( ) : void |
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HandleResize ( object sender, EventArgs e ) : void |
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HandleSpriteAlignmentChange ( object sender, EventArgs e ) : void |
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HandleXnaDraw ( ) : void |
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HandleXnaInitialize ( ) : void |
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HandleXnaUpdate ( ) : void |
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MoveCameraToProperLocation ( ) : void |
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MoveSpriteAccordingToAlignmentAndOffset ( RenderingLibrary sprite, AnimationFrameSave frame ) : void |
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UpdateMaxDimensions ( ) : void |
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UpdateOnionSkinSprites ( ) : void |
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UpdateRectangleToSprite ( ) : void |
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UpdateSpriteToAnimationFrame ( ) : void |
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UpdateSpriteToAnimationFrame ( AnimationFrameSave afs, RenderingLibrary sprite ) : void |
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